Kobolds and demons are much higher then I was expecting, there was a stretch Orcs and Gargoyles were top 4 too.
Mechanically race will affect your starting stats, giving a small boost to one of the four stats. You'll also get a different set of starting combat actions that reflect your race and stat boost. This is all the easy stuff that I'll be able to add in pretty easy once I finish fleshing out some more combat actions (which have been updated pretty heavily so far).
As for narrative influence. I'd like to have your race give you unique dialogue options. I'm working on some stuff right now related to that actually. Though because I'm currently the sole writer, artist and programmer I don't expect dialogue changes to make huge changes. It (probably) won't influence things enough that you can bypass questlines. Though it may make things easier. Once I start fleshing things out more I'd like to add unique dialogue options in certain situations. So if you're an orc and you talk to another orc you might pick up on some extra information or maybe even increase their opinion of you a bit more.