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Glad to hear!

I actually worried about you might go for the drastically change, since the amount of work behind it might burn you out. I thought making race work like starting class in souls games is good enough--you start with various stats/gears, but nothing long-lasting. That way you can save a lot of time and energy for something else. But unique dialoge options is great! It will surely enhance the role-playing experience, and replayability! Please don't overwork yourself!

Also it's interesting cause I'm not a huge kobold fan but I still picked kobold on instinct. Maybe there's not enough games featuring kobold as playable races so everyone dumped their favorate race and go for cute kobo? XD

(+1)

I'll do my best. I do tend to over extend myself and get a little over my head. But I think it should be okay if I take it a thing a time. The race as a starting class in Dark Souls is a pretty good comparison actually. Any skills you don't start with here you'll be able to learn or find in other locations in the game. And the stat bonuses will be minor enough that you shouldn't have to grind your way up to compensate.

Kobolds have been getting a lot more attention lately and getting a pretty big niche fandom around them. So it kinda makes sense. I just didn't realize it had gotten this deep. You might be right that the cult following is just chopping at the bit for a kobold game.