OpenGL and WebGL seem to be up to date as far as I can tell.
Just tried in Free Play and weirdly it runs rather smooth, occasional frame skips but vastly improved performance.
I just posted this to Neko but will just paste it here as well in the hopes that it makes some sort of noticeable change.
I'm looking at the itch build as we speak and am unable to replicate the issue as of yet. I'll keep posting suggestions though in the hope that one of these things may correct whatever issue is occurring.
Do you have Vsync enabled inside your Graphics Card Dashboard/Settings? If so, could you try disabling it? I noticed that having it enabled drops the FPS noticeably for me.
I see that you both have an AMD Card. My rig is NVIDIA. It could potentially have something to do with the AMD Drivers although the game was developed originally on a computer using AMD Radeon 5700 HD and FPS was certainly nowhere near that low. Very strange.
I've had a few people message me privately about other aspects of the game so this issue isn't happening for everyone which I guess is good overall but makes it a little harder to localize whatever this specific issue is.
Is it possible that an anti-virus program is flagging the game in some way?
In the main game folder there's a file called "Package.Json". There's a line there that says "chromium-args": "--ignore-gpu-blacklist",
Could you try deleting the part that says --ignore-gpu-blacklist
Usually it's recommended to add that command to help with performance but I'm just curious if it will improve your games performance at all once removed instead.
I'll keep looking and thank you both for posting this issue.
No difference, the weird part is if I open a new game, sit there on the spam me with hints chat dialogue until I begin, the crabs all walk around fine, I can then ask for another tip, it drops again bad when it closes and opens a new one, but sitting there again, in a few seconds the crabs walk around smooth and fine again, so I assume something is functioning when the game isnt paused in a menu/chat dialogue thats slowing it down to a crawl rapidly.
Also kyyyte said a GTX 1060 which is a Nvidia card so its unlikely to be a amd/ati graphics card issue.
Ahh you're right! My mistake about Kyyyte. Leave it with me and hopefully I'll have an update for you all soon.
Could you try one more thing if that's okay/possible?
I know it's difficult with the FPS issues but would you be able to try and leave the MUTINY ISLAND REGION?
You can leave the region a few ways but the simplest is either stealing a raft in the ocean or crafting one using Wood, Cotton and Sturdy Rope. There's also a stationary raft which you can use SOUTH-WEST of MUTINY ISLAND. Jumping off a Temporary Raft will make them sink so keep that in mind. Grab the RAFT pictured below and leave the map edges to be taken to another area. If possible, try and head EAST or SOUTH. WEST will more than likely get you killed as it's the more dangerous route.
In the meantime ANYONE who encounters this issue please continue to post your details in this thread.
I'm looking at the itch build as we speak and am unable to replicate the issue as of yet. I'll keep posting suggestions though in the hope that one of these things may correct whatever issue is occurring.
Do you have Vsync enabled inside your Graphics Card Dashboard/Settings? If so, could you try disabling it? I noticed that having it enabled drops the FPS noticeably for me.
Hi, I've had the same problem as others have described. I've got an NVIDIA GTX 1060 6GB, 16GB ram, AMD A10-6800K CPU (quad core 4.10ghz) Win 10 64 bit. I made sure my gpu drivers were up to date. Campaign mode runs at very low FPS when I'm above ground, but is functional on small maps (like below Mutiny Island). Cut scenes are fine. My package.json file didn't have any entries about chromium-args but I added it as an attribute and also tried disabling my anti-virus, but neither option changed anything. It seems to run worse with more clouds and when the light is dim at sunrise / sunset.
I'm running nw.exe, none of the other executables seem to do anything on their own.