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(+3)

Movement and combat feels great, but with the lack of a map I was struggling to orient myself. Also, I would suggest that you make enemies damage the player as well as their projectiles, because it is quite easy at the moment to just run past them. I'm interested to see where you take this!

(+1)

Thanks, character controller was a big concern. For the map bit, we were conflicted, both time concern and design wise. I wanted to make it feel like NES Metroid, evoke that same feeling of both an invitation to exploration and dread of not knowing where you are, but maybe the later was the prominent one.  The enemies on the other hand were an oversight, and we all agreed that was a good idea but couldn't completed before build lol. Thanks for the feed back!