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Reiner6

24
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13
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A member registered May 12, 2018 · View creator page →

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Recent community posts

Yey! Muchas gracias por jugar mi jueguito :3

I really liked the concept and the art is really great. The movement feels good until i got a really annoying bug that force movement to the right,  but for some reason it only happened while using joystick. Other than that it is a great game and i would like to see more of it! 

The player movement is good, sometimes feels a little clunky, but overall feels nice. The music has a weird loop. Great work!

Wow, the level of polish is amazing! Everything feels really complete, art, mechanics,level design, it is amazing! Gotta say the music is a weak point overall, but only if i have to put a negative.  Great job and i hope to see more progress!

The graphics look nice, it is a bit on the hard side,but it was fun to play, specially the slime mechanic

lol i was watching when you got softlocked, there are some bugs, not going to lie, but glad you liked it!

Thanks for playing! Glad you like the character controller, and yeah there are some pesky bugs on build lol

Thanks for the great feedback! Basically the whole game came to be because of the super sentai motif, and it paid off. Glad you liked the control, i spent maybe too much time trying to get the character to move just right. The power up  and the collisions have some issues that i couldn't fix before submission . Thanks for playing!

Thanks! I tried to make the controller as fun as possible, glad you liked it!

Thanks, character controller was a big concern. For the map bit, we were conflicted, both time concern and design wise. I wanted to make it feel like NES Metroid, evoke that same feeling of both an invitation to exploration and dread of not knowing where you are, but maybe the later was the prominent one.  The enemies on the other hand were an oversight, and we all agreed that was a good idea but couldn't completed before build lol. Thanks for the feed back!

I got you, those pesky after build issues are the worst. Either way, great job!

It looks great and the music is really cool, gotta admit that the bloom effect feels a bit to high for my test. The normal jump feels a bit heavy tho. Good job!

The art, music and gameplay are really great,  the  i got lost a bit because and i couldnt get a sense of direction. And it is hard! like really hard, but in a good way, i got frustrated a couple of times, but i wanted to go forward besides that. Great job!

I really like the game, the world building is amazing, each area feels unique and easy to know where you are.  The level design is clear and fun to move around. The controllers are smooth and intuitive. I'll just add a drop shadow to the character to get a better feel of depth and where you are jumping.

The initial  text felt like the opening for Final Fantasy, and i really liked it! The controller feels good most of the time, some times is hard to land over an enemy. I never felt lost, each area feels distinct enough and i could find my way back if i took a wrong turn.

Thanks, I wanted to go for that power rangers-ish acrobatics

Very interesting concept, fun to play. I felt a bit frustrated with the controllers when trying to push the green ball around, but other than that it felt great.  The graphics look amazing and the music is pretty great!

Really liked the level of details that the game has, feels really polished and almost complete. Can't say i finished, but  i feel like there is a lot to explore and you discover. I feel that i missed some stuff while exploring, but it feels like you can explore to almost every direction.

First, it looks great! Second, you have reflections in one part and was like "wow!" thats a nice touch of polish! 

The combat is a bit clunky and the hit box is a bit hard to read. The AI surprised me when one of the jumped when i thought i had tricked it to fall. 

Really liked the game, good job!

I had a lot of fun playing this, the boss specially, a bit of a bullet sponge but not much to overstay his welcome. Reminds me of high-school and trying to study and someone was making a ruckus. 

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I liked the concept and the environment feels on point,  at some points i feel that the character control is a bit clunky and unresponsive, but i had fun playing it. It feels hard but fair, like every time you get hit is your fault.

I really liked the music and the controllers felt really smooth and responsive! Nice work!

I loved the game mechanics and the concept, the times that i got lost in the level i really enjoyed it because when i found the correct way felt more like an "aha!" moment.