Thanks, character controller was a big concern. For the map bit, we were conflicted, both time concern and design wise. I wanted to make it feel like NES Metroid, evoke that same feeling of both an invitation to exploration and dread of not knowing where you are, but maybe the later was the prominent one. The enemies on the other hand were an oversight, and we all agreed that was a good idea but couldn't completed before build lol. Thanks for the feed back!