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(+1)

Yeah, it was pretty clear about halfway through the jam that the core concept for the gameplay just was not fun or challenging, but it was too far in for me to rework it, and I was more focused on making a complete experience than a good one.

Still, thanks for the feedback! I was really in the mood to make a moody, story-based game for this jam, but for future jams I definitely want to focus on the actual game a lot more, and make that part fun.