Some other minor things I noticed:
Morty said keys for the rooms are 15 each, while they are worth 18 coins each.
Fenna didn't mention how many nails she needs for the roof when asked for the first time. New player need to ask again to know she needs 5.
I did deleted my save and started a new charactor. Picked the traits/past I prefer, didn't touch other options. For Squeeb and Dorzakk everything was fine, only the option match my traits showed up. But I can still use romantic option for Crawler and Occultist option for Lucia.
And for combat......Man that's tough.
In previous version the only enemy I would consider overpowered was the werewolf. Though they're intended to be high-level enemy I assume. The only issue I had was the chances for escape. It usually take me 2-3 turns to escape from an enemy. Exploring forest to find goblin outpost was kinda frustrating. Run into a werewolf, try to escape, failed, try again, failed, die. At least werewolf only appears in forest.
Now the new goblins. They just two-shotted me without even using flex buff. and I got constantly smacked down by them, even with Squeeb's Knife. Sure I'm only level one and not fully optimized for combat(Kobold born under chalice, not the best not the worst). Still I think they're too powerful for (supposedly)weakest enemy in the game.
Combining low escape chance with goblins on steroids? I just want to pick some flower to buy skill books, and anytime a random goblin showed up, I die. Feels bad.
Nerf goblin pls. Or perhaps buff escape?