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Needing to ask Fenna twice is intentional. Basically trying to tutorial/bait people into talking to NPCs multiple times because they might get extra/different information. It's not a huge thing now but going forward I'd like to have alternate dialogue more frequently.

Key dialogue is a mix up because I wasn't counting the price mark up. I'll get that sorted in the future.

I'll look into toning the goblins down in the future. They definitely shouldn't be 2 shotting you though. I'll see if I overlooked something when stating them.

I think it's gone now. Never had rollback even once in this version.

I do feel like Fenna is the type that talks so less you need to ask many times for her to tell you what she wants, and let player manully choose to ask her twice is actually a brillant idea! Very interesting.

Noticed the new bug fix...Now I remembered. I encountered a random goblin, he flexed 3 times before I got away. The next goblin showed up hit me with 64dmg, then 75dmg, two-shotted me. I'm grateful for this fix, truly. XD

I hope it works. If you notice any weird spikey damage continuing let me know. It may take a fight to update everything correctly if you import a save.

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Did a little test. Now with base equipment, goblin deals 15-18 damage to me with no flex, 22-35 with one flex, 31-38 with two flexes. And I did let one goblin flexes a few times then escaped. Next goblin showed up didn' t have the buff on him. I think the problem is gone now.