After getting the food to Tom and returning the the surface, I talked to the ant... When the screen zooms out, is that the end of the game?
Viewing post in We Are All Ants jam comments
Thanks so much and thanks for playing!
I used labels and set up a function to update the text, using a combination of dialogue states to track where in the conversation you were and a match command to determine where the conversation went based on input.
Then integrated some variables which were checked at various points in the dialogue - I’ve probably done a really terrible job of explaining it, not too fluent in the terms just yet!
I think you did great! I am still amazed at what people can pull of in Godot, so even getting an idea of your concept is great for me! Thank you! So when I am planning to make something similar, I will come back and check your comment :D
Was there any tutorial that you consider the key factor to your result?
So I came across this tutorial which I used to get to grips with how to structure dialogue for NPCs, but I will admit that it took me a long time to figure out why it wasn't working, and then I randomly cracked it at some point and I have no idea how! But, that tutorial definitely helped :)