Feels like the start of a great game :) Good work!
Play game
We Are All Ants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #28 | 3.765 | 3.765 |
Graphics | #41 | 3.118 | 3.118 |
Theme | #54 | 3.118 | 3.118 |
Overall | #63 | 2.588 | 2.588 |
Fun | #64 | 2.176 | 2.176 |
Controls | #65 | 2.294 | 2.294 |
Audio | #70 | 1.059 | 1.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2.1
Source
Yes (not that I really know how?)
Game Description
A conceptual demo where you take on the role of a worker ant.
Discord Username
PlumThumbs
Participation Level (GWJ)
First Godot Wild Jam
Jam Time
First Game Jam
Comments
Greate concept and interesting story. The art was really nice, I particularly liked at the end that you zoomed out and could get some perspective on their little ant world. :-) Really, really great job for a first Godot project!
There is some major problem with the collisions, but the main concept and the dialogues were really nice. It surely needs work but it looks very promising, good job!
Unfortunately, I keep getting stuck on the screen with two ants, not able to move. Keep getting this error in the console:
ERROR: Node not found: root/MainScene/Player.
At: scene/main/node.cpp:1381
Enjoyed playing as an ant. Really enjoyed the dialogue system, and the quests.
Movement was stuttering a alot. I even manage to fall off the game by going to the second to last opening.
Nice! Really like the implementation of the dialogue trees and smooth slope movement (respect from me because both are painful to do from my experience in GameMaker...). Found finding the triggers for the different events to be a bit tricky at times, and the character does move a bit jittery, but I like this!
Adding some music and sound effects would be quite nice if you were to make a version 2 :)
Definitely agree, I'm hoping to revisit it and make a second version because there's a lot that I wanted to implement if I had more time, including clearing up some of the collision boxes but also, as you say, improving the guidance/prompts for the quests and definitely sound!
Thanks so much for playing and for the feedback - I appreciate it! :)
Thanks so much and thanks for playing!
I used labels and set up a function to update the text, using a combination of dialogue states to track where in the conversation you were and a match command to determine where the conversation went based on input.
Then integrated some variables which were checked at various points in the dialogue - I’ve probably done a really terrible job of explaining it, not too fluent in the terms just yet!
I think you did great! I am still amazed at what people can pull of in Godot, so even getting an idea of your concept is great for me! Thank you! So when I am planning to make something similar, I will come back and check your comment :D
Was there any tutorial that you consider the key factor to your result?
So I came across this tutorial which I used to get to grips with how to structure dialogue for NPCs, but I will admit that it took me a long time to figure out why it wasn't working, and then I randomly cracked it at some point and I have no idea how! But, that tutorial definitely helped :)
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