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I tried to give new atoms invulnerability to non-player neutrons for a few seconds, and after a certain score (probably 75), the chain reaction stops completely. This was done to reduce the chances of a crash. I should have made extreme chain reactions a lose condition, rather than something that crashes the game.

(+1)

making extreme chain reaction as lose condition i think not a good solution since it's not something under player control. maybe just destroy an atom after being splitted few times or use RNG to determinate whether the atom gonna split or or destroyed.