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(2 edits)

Good luck Com-rats! Future Clock OP.

Seeing such a team work on a game jam is something is lovely! Well done to all!

Really nice music all around. The intro animations where captivating and the character portraits as well as the items were fantastic! The dialogues were funny and personal, building character and mood.

People have commented on the tilemaps, and it is a game jam, so after getting caught by cats twice, I managed to understand the gameplay and do much better.

Well done and congRATulations again!

(PS: I felt a lot better navigating at closed spaces due to the way as a player you are familiar on how they work and where their barriers are. If you are aiming of revisiting the game maybe having more of these levels with inside rooms help a lot. Perhaps having the first level be inside a house might help the players orient and understand the world. )

(+1)

Thanks com-rat!

Judging by your comments about the clock, you at least played it until the second level ^^

Glad you enjoyed the music, animations and portraits.

We only build the levels the last day, so in hindsight we should've made a playable version way earlier to actually test out the tilemaps and how the enemies (cats) should be more clear when they notice you and such.

And I agree - when you finally understand how the cats-AI works, it's pretty easy to bypass them :P