Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

You don't happen to have an Oculus Quest build? :-) I see that this is using OpenVR, which I could use with Oculus Link, but then I have to get on Windows (I use Linux normally). I may have time to do that, but no promises...

(2 edits)

I can definitely try and cut a Quest/Android build to see if it works. I'm not sure how good performance will be (using GLES3 and the spray paint code is terribly optimized right now). Give me a few minutes and I can get that done.

EDIT: Just looked at all the documentation and it's a whole different plugin with stuff to setup. I want to try and get it running but won't be today or before the end of the jam probably. Sorry! Hope you get a chance to check it out anyways.

https://github.com/GodotVR/godot_oculus_mobile

(+1)

Yeah, no worries! I did manage to boot up Windows and try it over Oculus Link and it seemed to work OK over Link. Although, I couldn't seem to figure out how to enable teleport, which I usually use due to VR sickness, but the smooth motion worked, so I was able to check it out for a short bit. Also, pressing the grip button seemed to also move me forward which was weird, so every time I picked something up I also moved a bit, so I had to make sure to just press it quickly. I'm sure both things are related to running this through Oculus Link.

I liked the art style and the music! The idea seems really cool. I appreciated the memorial wall and BLM connection - I think that, combined with making the police be actual pigs, is a nice tone for a game like this. I'm looking forward to seeing how this progresses!

(2 edits)

Thanks so much for taking the time to play and give me feedback! Means a lot to me to get actual feedback during a game jam that somebody played my game and not just a rating (especially knowing it's VR and has a limited audience).

Great feedback on the controls, I'll add a task to ensure those are standardized across controller configurations. I think I can test this using SteamVR's button remapping tool? Either way I'll figure it out and make sure the teleportation works. It's funny you mention the motion sickness, I experienced what I think was that for the first time testing this game (probably should've taken that as a hint) and I think it's due to the smooth teleportation! The vignette (per the docs) was supposed to help that feeling but I don't think it eliminates it. I think I'll remove that option/have it a toggle in settings.

Appreciate the kind comments!

Devlog update here: https://elocnat.itch.io/pigpoppa/devlog/157555/godot-wild-jam-postmortem-pig-pop...