Wow, super creative concept! But really, really challenging. I only managed to make it to the 2nd stage. It's interesting, because with this kind of non-traditional control scheme, you would expect it to be a puzzle game, but it isn't (as evidenced by the non-deterministic movement of the enemies in the 2nd stage), it's a platformer! It obviously makes me think of VVVVVVV.
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Thank you! Our level-designer really likes hard games :D
You're right, the control scheme would fit a puzzle game. I think we stumbled into this idea because we are new to godot, so we started out with the typical platformer. Then we added rotating because of the theme and liked it so much we removed all other kinds of movement.