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angelalb

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A member registered Jun 19, 2020 · View creator page →

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Beautiful!

I loved the sound effects when the little bird hit the snowflakes, I just wanted to swing around and listen.

That was fun! The blade marks on the ice were a nice touch. It's a pity there's no sfx, just an effect for when the puck bounces on something and another for killing a zombie would have added so much!

Thanks, I wasn't expecting our little game to be GOY, but I'll accept it, whichever category it is!

That's a nice record, sure beat mine... 

Thanks!

Aw, that's a pity you couldn't see the the dog animation properly. We'll look into it, thanks for the heads up.

Thanks!

We did debate whether dogs should be able to pick up presents or not. In the end we decided the dogs were too busy running to pick up presents :D

Thanks!

UI is locked behind upgrades, which we now realize might not be the best decision...

Thank you!

Initially we wanted to add an element of customization rather than just a straight way forward with the UI upgrades, but... well, we had to cut the scope, so what was left probably feels a bit lukewarm :P

It's nice to see there's another people more afraid of logs than the avalance, I thought I was biased because of my low reflexes ;)

Very chill. I like the art style, everything looks so soft! 

You confused me for a moment with the tooltip about unselecting a tool with the left button... I think you meant the right button :D

For a cozy relaxing game, the snow felt a bit out of place, specially since the button to remove it was so tiny, so I couldn't really relax. Besides that, the game feels very polished, good job!

Thank you! We expected this one was going to be a hard sell for some people, thanks for trying anyway!

Thank you!  We had a few issues in the design of the second part and when to trigger the next day. Lots of lessons learnt in this one!

Thank you!

Thanks! I think we got a bit burnt out making this game and neglected the advertising part, like a real indie game :D

Thank you! Yeah, we got so wrapped up in trying to have different dialogs and options that our wires got crossed in the end and we ended up with too much mandatory talking. Will definitely focus more on that the next time we go for a narrative game!

Thank you! I am still in awe myself that our artist was able to make those backgrounds and characters in so little time. My lesson learnt is that sometimes it's worth trying a different game genre, it turned out to be perfect for our artist's style.

Really cute!

I missed a bit more of "gameplay" to it. Maybe if it didn't allow you to place blocks if not all connections match could give it more of a puzzley feel. 

Sorry about the cliffhanger, it was completely accidental. Thanks for playing!

Very interesting game! It is a similar concept to one idea we discussed before settling on ours, but we couldn't think of a mechanic that could fit the concept well, enough, but you've managed perfectly! It's a pity there isn't more levels, just when I was getting  used to the controls, I finished the house/game :(

Congrats on first game finished! That was pretty good for a first game!

I recommend you look into editing themes in godot. Some tooltips were really hard to read on top of the text of the component price, and it's really easy to change the tooltip theme so they are not transparent :)

Sure! I spent quite a while just moving the card in and out of the hand to try to guess how you were doing it! Tweens / animations with controls can be quite a pain when you're trying to move or resize things without everything collapsing on you. 

That... wasn't what I was expecting at all. Really fun take on a snake game. Nice visuals and smooth control. The only negative I have, and it's very tiny, is that you could show the help screen before starting the game. I was so focused on the game I didn't see there was a giant question mark there and I kept trying to understand the tiny icons at the bottom of the screen while not dying.

Nice game! The art style is super cute (I liked the shepherd gnome with the little goat). I had a hard time at first because, being a developer, I didn't read the manual, so I didn't understand buildings have to be next to each other. I think that could be easier to understand if you somehow highlighted the tiles that are next to other buildings... but that might make the game too easy.

Dragging cards was super smooth, I always have a hard time implementing mouse input! Can I ask wether the cards and the little area where the cards are are controls or node2d? I'm curious.

 Anyway, I had fun! Good luck!

Nice game! The puzzle were just hard enough to be interesting without being frustrating. I appreciate the simplicity of the palette and how clear everything was with just a couple of colors. Sometimes a I accidentally double-pressed a key, but since there was an undo button, it wasn't an issue.

Thanks for your detailed review and congrats on winning!

To be honest, the only reason you cannot search by scent is because we couldn't fit it in the same panel and we ran out of time to fiddle with margins.

About seeing the unknown flowers... Completely with you. I saw that bug while play testing and immediately went: that's bad, but I don't have time. On the other hand, the game is probably too complex, so maybe that's okay?

I agree the mechanics felt a bit disconnected, but the last thing our game needed was another mechanic! :D The thing about making a jam game with several mechanics is that we were so busy each implementing our own little thing that we forgot to balance them together. Definitely learnings for the next one!

Always love getting compared to famous games! Thanks!

So minimalist and so pretty! I do wish the flower could have stayed "together" for a second before dispersing, so I could have time to savor the satisfaction of completing a flower.

I couldn't "throw" the bait far enough into the crossroads to attract any humans :( I tried dragging the lion, and the bait seemed to follow, but I couldn't get the bait to move further than the lion's head or so.

That was a lot of fun! 

Nice game! I loved the red lights when you were too close to "bumping" the walls/ground.

Thank you! 250! How?! Wow, I knew I was bad at my own games, but that is impressive.

You are right that there isn't any kind of difficulty scaling. We talked about adding maybe more black holes or less oxygen bubbles if you went too far from the spawn point, but in the end time ran out :D

Thanks! 23 is a pretty good score, I only managed to get to 30 once, and I think that was before we spawned asteroids.

You make a very good point about the "stars that pull you in". They are supposed to be black holes, and from the beginning we called them that, so it seemed super-obvious to us, but it makes sense that a new player could be confused.

No sound :(

Nice little game, I hope you had fun and keep participating in jams!

PS: 100 cookies are a lot of cookies for a weekend, are you ok?

Nice little game!

Impresive for a first jam, I hope you had fun and repeat the experience :)

PS: Welcome to godot!

Great mechanic, although I wish there was a gentler introduction to it so people who are awful at platformers like me got a chance to play around with it a little more. 

Loved the music too!

Interesting concept and great execution. The difficulty curve seemed good too, getting gradually more stressing (although I only did easy and it was plenty difficult for me!)

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Nice! It might be my addiction to incremental mechanics, but I think this is the game I played longest. I rage quit when I couldn't get a fish of the right type xD (take it as a compliment!)

Thanks! For the theme, our implementation was the less tokens / tiles you use, the highest your score. Maybe it wasn't very explicit in the end :D

Gorgeous game! I specially loved the background (good job on the parallax and the blurry images!) and the crawly bug that dropped from the ceiling.

The mechanics are interesting, but I'm too  unskilled at platformers and between the controls that I trouble remembering and the invisible cooldown for abilities it felt like the character was a bit unresponsive. 

I didn't notice they were a family! I'm suddenly SO glad I played though the end. I almost left the family down there :S

Congrats, this game is really polished for a jam, and the clear objective makes it feel more like a "real" game.

Nice! I liked the characters, specially the small animations :D The UI was very polished too, if it wasn't for the lack of sound, I wouldn't have thought this was a jam game.

So, you were so ambitious you did a game and three mini-games? Nice!