Beautiful!
I loved the sound effects when the little bird hit the snowflakes, I just wanted to swing around and listen.
Thank you!
Initially we wanted to add an element of customization rather than just a straight way forward with the UI upgrades, but... well, we had to cut the scope, so what was left probably feels a bit lukewarm :P
It's nice to see there's another people more afraid of logs than the avalance, I thought I was biased because of my low reflexes ;)
Very chill. I like the art style, everything looks so soft!
You confused me for a moment with the tooltip about unselecting a tool with the left button... I think you meant the right button :D
For a cozy relaxing game, the snow felt a bit out of place, specially since the button to remove it was so tiny, so I couldn't really relax. Besides that, the game feels very polished, good job!
Very interesting game! It is a similar concept to one idea we discussed before settling on ours, but we couldn't think of a mechanic that could fit the concept well, enough, but you've managed perfectly! It's a pity there isn't more levels, just when I was getting used to the controls, I finished the house/game :(
That... wasn't what I was expecting at all. Really fun take on a snake game. Nice visuals and smooth control. The only negative I have, and it's very tiny, is that you could show the help screen before starting the game. I was so focused on the game I didn't see there was a giant question mark there and I kept trying to understand the tiny icons at the bottom of the screen while not dying.
Nice game! The art style is super cute (I liked the shepherd gnome with the little goat). I had a hard time at first because, being a developer, I didn't read the manual, so I didn't understand buildings have to be next to each other. I think that could be easier to understand if you somehow highlighted the tiles that are next to other buildings... but that might make the game too easy.
Dragging cards was super smooth, I always have a hard time implementing mouse input! Can I ask wether the cards and the little area where the cards are are controls or node2d? I'm curious.
Anyway, I had fun! Good luck!
Thanks for your detailed review and congrats on winning!
To be honest, the only reason you cannot search by scent is because we couldn't fit it in the same panel and we ran out of time to fiddle with margins.
About seeing the unknown flowers... Completely with you. I saw that bug while play testing and immediately went: that's bad, but I don't have time. On the other hand, the game is probably too complex, so maybe that's okay?
I agree the mechanics felt a bit disconnected, but the last thing our game needed was another mechanic! :D The thing about making a jam game with several mechanics is that we were so busy each implementing our own little thing that we forgot to balance them together. Definitely learnings for the next one!
Always love getting compared to famous games! Thanks!
Thanks! 23 is a pretty good score, I only managed to get to 30 once, and I think that was before we spawned asteroids.
You make a very good point about the "stars that pull you in". They are supposed to be black holes, and from the beginning we called them that, so it seemed super-obvious to us, but it makes sense that a new player could be confused.
Gorgeous game! I specially loved the background (good job on the parallax and the blurry images!) and the crawly bug that dropped from the ceiling.
The mechanics are interesting, but I'm too unskilled at platformers and between the controls that I trouble remembering and the invisible cooldown for abilities it felt like the character was a bit unresponsive.