Which program(s) did you use with the tiles? I just akwardly cut them out with a photoeditor.
Viewing post in Vive la Revolution jam comments
I did it all in Godot! The level it's built using Tilemap nodes, which can place lots of tiles repeatedly, and the rest is using Sprite nodes, which let you set a region to use, and HFrames for the different animation frames. There's actually only one PNG for all the art in my game. :-) If you want to check it out, you can grab the full code off GitLab