I like the style, pretty cool system! If you wanted to keep the inverted controls as the main difficulty, l wonder if keeping each car to its lane would have made more sense as I ended up just switching the cars at the start to limit that issue. Random generation is tough but good job in such short amount of time. With more probability tweaking, this could be a real fun mobile game!
Viewing post in Two Lane HighWay jam comments
yeah, the random generation was extremely hard, it almost made me lose most of my time, but yeah, the more i looked into it, it probably would have been better to keep both cars in one lane, and the inverted controls were kind of an accident, i never noticed they felt weird during testing. Thanks for the feedback! Glad you enjoyed!