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Oh sorry, I didn't mean story wise! I meant that the player doesn't have enough choices in your design in terms of how to solve the levels, it's mostly follow the given path correctly. Totally agree on your point!

(+1)

Oooooh okay, I see what you mean. Definitely agree, and I think that that largely comes down to the core idea of two buttons/directions being (rather obviously) limiting. I'm of the opinion that there's not a whoooole lot more interesting gameplay to get out of this mechanic, and part of that is what you're talking about: options become pretty streamlined. If I continued I'd have to figure out how to make it more interesting for sure: thanks for the feedback!