Glad you liked it! I really try not to overload the player with text/story/etc, AND I really think focusing on real gameplay rather than intro/flourish kinds of things is important to a jam, BUT I agree that a short intro with a basic agenda would have really added a lot to the game. Appreciate the feedback!
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Oooooh okay, I see what you mean. Definitely agree, and I think that that largely comes down to the core idea of two buttons/directions being (rather obviously) limiting. I'm of the opinion that there's not a whoooole lot more interesting gameplay to get out of this mechanic, and part of that is what you're talking about: options become pretty streamlined. If I continued I'd have to figure out how to make it more interesting for sure: thanks for the feedback!