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Snail Mail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #27 | 3.422 | 3.422 |
Overall | #71 | 3.163 | 3.163 |
Design | #93 | 2.956 | 2.956 |
Relevance To Theme | #115 | 3.111 | 3.111 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome idea! the salt models really made me laugh idk why. I love the game
Great idea and game! I love the models! :D
Great idea! Cute models! I love the game :D
please add some exploration mechanics<3 nice work
Exploration is a neat idea, but how exactly did you have it in mind? I'm having difficulty thinking about how it'd work without drastic base game changes.
weell maybe you need to think about biomes like minecraft. forests, deserts, snow and d2 like dungeons with dungeon entrances:) maybe muddy areas will teleport to different planets:)
Oh I see. Completely agree, and super cute ideas! Might just have to go with them :)
I loved every bit of this game! The goofy sound effects, the level design, everything!
I had no idea I would be such a great snail postman! Nice little game, I had good time. I would love to have more options to solve the level. Good job!
Glad you liked it, and like I responded in another comment I completely agree that it's a little too simple and streamlined, but I'm worried that that's just a natural reality of how limited two button/directions is. Definitely would need to figure it out if I continued with the game, so appreciate the feedback <3
In theory, two-button control should give you binary choices. The third choice can be idling, for example, wait for the geyser to erupt. I don't know, I still had a blast.
the level design is cool but the gameplay is quite repetitive and after 4/5 level you close the game... Maybe that a litle bit of randomness will be cool ^^
This was hilarious, thanks for the laugh! Just one thing regarding the level design, would have been nice to give the player a bit more agenda, but otherwise good job!
Glad you liked it! I really try not to overload the player with text/story/etc, AND I really think focusing on real gameplay rather than intro/flourish kinds of things is important to a jam, BUT I agree that a short intro with a basic agenda would have really added a lot to the game. Appreciate the feedback!
Oh sorry, I didn't mean story wise! I meant that the player doesn't have enough choices in your design in terms of how to solve the levels, it's mostly follow the given path correctly. Totally agree on your point!
Oooooh okay, I see what you mean. Definitely agree, and I think that that largely comes down to the core idea of two buttons/directions being (rather obviously) limiting. I'm of the opinion that there's not a whoooole lot more interesting gameplay to get out of this mechanic, and part of that is what you're talking about: options become pretty streamlined. If I continued I'd have to figure out how to make it more interesting for sure: thanks for the feedback!
Nice concept!
I really like this one! I've never really seen a concept quite like it, and the art style is WONDERFUL! Hope to see more.
I miiiiight do more levels post-jam, but I'm not entirely confident I could keep the mechanic of "only two directions" interesting for long enough. Actually might just take this same theme idea and use it in some other game.
The sounds were amazing (Especially when missing mail or getting it all lol). The concept wasn't that bad either, I wish it was a longer. Also loved the salt
Fun game!
sweet :)
I don't know how you came up with this idea, but it's quite original, and the levels are fun to play. Nice job.
So original! Great funny game. I really liked the level design :D
Fun game, make more levels, NOW
LMAO i love this what a funny cute concept, this rocks!!!
Great game.