Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'll fix it if I can replicate it, but struggling to replicate it.

start_at = my_location
locations {
   my_location : location "You are in a room." ;
   my_location_2 : location "You are in a room." ;
} objects {
   large_branch_1 : object "a large branch" at = "my_location" msg="LARGE";
   large_branch_2 : object "a large branch b"  msg="LARGE 2" at = "my_location_2";
   small_branch_2 : object "a small branch" at = "my_location"  msg="SMALL";
}

My apologies. I wrote the subject heading before I wrote the rest of it. After further experimenting, I don't think it was the numeric suffix at all. Perhaps it's just that the answer to the disambiguation menu doesn't work. And if you ignore the menu completely and just start typing commands, it gets in a real mess. Do you remember we had a couple of games with this issue in the last jam? And Adam Sommerfield struck it in at least one of his YouTube videos of jam entries.

I've removed the large branch from this room, so I no longer get the disambiguation menu.

I'd love to fix this, if you have time (only if you have time) can you try to find the url and timestamp of where Adam encountered the issue.

Perhaps remind me after the jam and I'll track it down. I wrote about the confusion in the test comments in one or two games.

I actually remember now, although I don't think it's to do with this.

It was when Adam was trapped in a disambiguation screen, and because he was typing commands assuming he wasn't in the disambiguation screen, it kept returning "?".

I actually implemented a fix for this, so that every two or three times the prompt was displayed, it would re-ask the question. I thought that was good enough to prompt the user they were still being asked the question.

Correct. We were talking about the different prompts. What I noticed tonight was that it ignored my own testing for presence or absence of adjectives and kept re-asking me the disambiguation question without the menu. I couldn't work out what was going on.

(1 edit)

I didn't redisplay the menu just so it didn't spam the screen, going for a lighter touch, but now I think spamming the screen with question re-iteration and choice list every time, is the lesser of evils.

The other change I made was changing the default prompt in TWO theme mode back to ">" so you could see you were in choice mode by the '?' instead.