I think the immediate next path should be more visible compared to the rest/end of their path lines, like a bold line until their first target build and then after that just a thin line. It was hard to see their path when lines crossed. Maybe even hint the build they want to go so it is easier to find, as with the limitation they all blend too much it is hard to see which is which.
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Hey Bruno, you actually perfectly describe one of the design issues we were trying to work around! The timeline at the bottom of the screen was implemented as an attempt to fix the issue, since it would show all of the lover's destinations in order. The background color of each icon in the timeline would determine which specific building they were going to next (e.g. coffee symbol with green background means that they are going to the green coffee shop). Your bold line idea is a good one though, and we'll try it out to see if it helps. Thanks!