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(+1)

unfortunately, waiting 3 seconds for each jump attempt results in really tedious gameplay. 

Solving that problem would be really tough while still keeping the timing of the jump command out of the player's control.

(+1)

Thank you for your feedback! We kinda grew wise  to this problem later in its development and tried combating it by lowering the amount of time between jumps and putting more emphasis on challenges where you don't want to jump. But you're right, if we were to take this prototype further in the future this is something we would definitely have to work on, and maybe reformat how the challenges work altogether.