Sweet! I'll have to check it out 😁
Devin Dyer
Creator of
Recent community posts
Very fun, fast-paced game! I really enjoyed the "Shop" aspect — not sure if I saw the effects of some of the subsequent speed upgrades, but still a cool system. I also liked that you got points just for surviving; made every round count. Think the death animation could be a bit quicker, but overall, good work!
A very fun and addictive game! The little sound effect it plays when you get the right number stuck to the side of the die is very satisfying. It also introduces new mechanics at a good pace. The controls felt a little weird at first with the isometric view—maybe it could be expanded to have a controllable camera?—but it didn't take too long to get used to. Great work!
As it seems was the case with the other commenters, I too couldn't get past the second level. But I really liked the concept! A lot of the games submitted have involved rolling a die to a specific location (including my submission 😋), but yours is the first I've played to throw away the usual sides of the die for special abilities and I think that has a lot of potential. I do think the game would benefit from being able to know/see what is on the sides of the dice you can't see. Regardless, great work!
Very addictive and oddly soothing—I spent quite a bit of time playing this! I feel like it maybe could have required more strategy when it comes to timing when you shoot, but that's something that could be added later when you have more time. Do the dice deal more damage if they show a higher number? It was hard to tell. Either way, very cute game!
Great game! Very difficult, but maybe that was intended 😊 I ran into some issues where the level that spawned seemed impossible(?), but exiting out to the main menu and reselecting the level would fix that. It also took a little bit of playing before I was able to visualize the sides of the dice I couldn't see, but once I got the hang of it, it was really addictive. Making the main menu use the same control scheme as the rest of the game was a very nice touch!
Interesting concept! It'd be cool if the randomness had slightly less of an impact on your shot, or maybe if the ranges were a little smaller. But I'm sure that would take a lot of finessing to get right and obviously we don't have a lot of that in 48 hours 😋 The current iteration might be fun to play at a party tho
Great fun! A match-the-blocks game never even crossed my mind when brainstorming ideas for this jam but it actually makes a lot of sense. Needing to match the the number of blocks shown on the dice (needing to match 3 "3"s, 4 "4"s, etc.) is a very nice touch. My only suggestion is that the dice could roll for a little less long while determining your number. Good work though 😊
Thank you for playing! We're happy you enjoyed it and sorry you got softlocked. Most of the bugs didn't rear their heads until late in development, though were present on all platforms and through all browsers. Regardless of whether we take this prototype further we plan to look through these bugs and figure out what went wrong, so at the very least we can learn what to watch out for on future projects. So, thank you for your screenshot and the list you provided in your first post, and once again, thank you for playing.
Thank you for playing and beating our game! We're glad to hear you enjoyed it and that you appreciated the work we put into timing the challenges. If we were to take this prototype further in the future we'd definitely look for a way to make the starting less tedious and repetitive, so we could get to the type of challenges you enjoyed sooner! Thank you.
Thank you for your feedback! We kinda grew wise to this problem later in its development and tried combating it by lowering the amount of time between jumps and putting more emphasis on challenges where you don't want to jump. But you're right, if we were to take this prototype further in the future this is something we would definitely have to work on, and maybe reformat how the challenges work altogether.