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Escaping with a Malfunctioning Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1340 | 3.087 | 3.087 |
Overall | #1392 | 3.174 | 3.174 |
Presentation | #1886 | 3.087 | 3.087 |
Originality | #1944 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the character jumps is out of the player's control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really enjoyed this! The timing mechanic made the puzzles and level designs fun without being frustrating, and although the character designs were quite simple, they communicated mechanics clearly!
I did run into a number of bugs - when I full-screened the game the first time the arrow keys wouldn't work (I'm a heathen who runs Safari though...), I magically gained 2 bolts after a couple of levels despite skipping all the available ones up to that point and then I managed to soft-lock myself several screens later when I hit a half-enemy half-platform and when I re-spawned they all vanished!
Despite that though, your core mechanic and character controls were solid enough that the game was still really enjoyable!
The softlock, in case you were wondering! Not sure what happened but the enemy-platforms just disappeared and the wall was too tall!
Thank you for playing! We're happy you enjoyed it and sorry you got softlocked. Most of the bugs didn't rear their heads until late in development, though were present on all platforms and through all browsers. Regardless of whether we take this prototype further we plan to look through these bugs and figure out what went wrong, so at the very least we can learn what to watch out for on future projects. So, thank you for your screenshot and the list you provided in your first post, and once again, thank you for playing.
Nice concept and level design. Liked how sometimes you have to jump and sometimes you need to prevent jumping. Rage quitted on level 9 after entering the door by accident without grabbing the screw. 😂
Thank you for playing and for appreciating the multiple directions in which we tried to take the concept! We did make it pretty hard, especially for those who are completionists like us. In a weird way, we're flattered that you rage quit because you missed a collectable XD Thank you.
Took me like 30 minutes to beat this game. It is quite true that the waiting time might seem repetitive at first, but once you start seeing how perfectly timed are some of the puzzles, you understand why they made it this way. At the middle the game starts to get more fun the more time you spend with it. It's amazing how many levels they managed to put in. My congratulations to the team and best of luck! 5/5
Thank you for playing and beating our game! We're glad to hear you enjoyed it and that you appreciated the work we put into timing the challenges. If we were to take this prototype further in the future we'd definitely look for a way to make the starting less tedious and repetitive, so we could get to the type of challenges you enjoyed sooner! Thank you.
unfortunately, waiting 3 seconds for each jump attempt results in really tedious gameplay.
Solving that problem would be really tough while still keeping the timing of the jump command out of the player's control.
Thank you for your feedback! We kinda grew wise to this problem later in its development and tried combating it by lowering the amount of time between jumps and putting more emphasis on challenges where you don't want to jump. But you're right, if we were to take this prototype further in the future this is something we would definitely have to work on, and maybe reformat how the challenges work altogether.