This is a very interesting game, I can't see it being a full fledged game though.
Viewing post in Game Uncontroller jam comments
The original idea was to have a puzzle minigame on the in-game screen that the player had to complete in a limited time (or the controller would explode). Since buttons/inputs are a limited resource in this context, the player would have had to think what buttons he/she has still available in each turn and then rotate the controller around to execute the plan, under pressure.