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Game Uncontroller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2398 | 2.950 | 2.950 |
Presentation | #4051 | 2.200 | 2.200 |
Overall | #4479 | 2.000 | 2.000 |
Fun | #4586 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
is it me or is that controller loking kinda THICK!, could be an interesting idea if there were 3 or so... controllers and you had to disarm them fast
Thanks. I spent way too much time trying to recreate the DualShock 4 procedurally (you can see defects of the different operations). One of my initial ideas was to have multiple puzzles on screen associated to different controllers, so that you had think when to "spend" each button. Like a collectible card game but with a limited set of buttons/actions.
Love the pun, but it leaves me wondering how this could have been translated into interesting mechanics.
Umm okay
Yeah... sorry if the result is a bit underwhelming. I focused too much on making the tech (procedural geometry, single HTML file delivery, etc) and the gameplay is too basic :-/
Damn, it was super original, crongrats! I think maybe a count-down on the screen can help make it more challenging. Also adding "levels" with more controllers (TV, Air conditioner...) and lowering the time or adding shorts black outs on the room to blind the player a few seconds. But overall, great idea!
I love the idea, reminds me of a dad joke
This is a very interesting game, I can't see it being a full fledged game though.
The original idea was to have a puzzle minigame on the in-game screen that the player had to complete in a limited time (or the controller would explode). Since buttons/inputs are a limited resource in this context, the player would have had to think what buttons he/she has still available in each turn and then rotate the controller around to execute the plan, under pressure.
That actually sounds really cool! If you keep updating this after the jam I think it could be a fun game.
This is my first time participating in this event and while I could not finish what I wanted to achieve, I hope you like my take on the "Out of Control" theme.