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(+1)

The original idea was to have a puzzle minigame on the in-game screen that the player had to complete in a limited time (or the controller would explode). Since buttons/inputs are a limited resource in this context, the player would have had to think what buttons he/she has still available in each turn and then rotate the controller around to execute the plan, under pressure.

That actually sounds really cool! If you keep updating this after the jam I think it could be a fun game.