the trouble im having with this one is that it doesnt really have a catch, theres no goal or anything so really the best tactic is to not do anything with isnt really a game at that, if you just had like an exit or something that you had to get to by breaking the blocks would at least make it a complete game loop
Viewing post in Don't Shoot! jam comments
I agree with this. Also, since the bullets are removed when hitting the player and the enemies seem to spawn at fixed positions behind blocks you can end up in a situation where there are no enemies and therefore no reason to shoot except to keep playing. Even a simple scoring system would go a long way here since shooting without enemies present is a net-negative in the game's current state. Movement feels slick though and I like the concept, you just need to add something to incentivize shooting!