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the trouble im having with this one is that it doesnt really have a catch, theres no goal or anything so really the best tactic is to not do anything with isnt really a game at that,  if you just had like an exit or something that you had to get to by breaking the blocks would at least make it a complete game loop

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I agree with this. Also, since the bullets are removed when hitting the player and the enemies seem to spawn at fixed positions behind blocks you can end up in a situation where there are no enemies and therefore no reason to shoot except to keep playing. Even a simple scoring system would go a long way here since shooting without enemies present is a net-negative in the game's current state. Movement feels slick though and I like the concept, you just need to add something to incentivize shooting!

Dev here. Completely agree with you guys. The game definitely lacks some sort of goal or incentive to keep shooting. However, I enjoyed creating it so much I think I'll expand this into a full game with some of your suggestions included. Cheers for the feedback!