On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SaintBowWow

19
Posts
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

I appreciate the video review! I have to agree with you on the art critique. I’d probably get someone to help me out with that aspect for the next Jam.

I’m glad you liked it! I was kicking myself when I found that error after uploading. I can upload a version that doesn’t do that after the Jam!

Thanks for the feedback! You can freely move the towers (though this is random too) and the enemies in the first round move slowly enough that you should always be able to get a tower into a good enough position to not lose right off the bat. I absolutely agree that there should be an indication of their path, but that’s something I didn’t end up having time to implement.

It gets too fast too fast! Those tunes though B)

I saw the thumbnail and couldn't say no

Nice concept and slick presentation! Would be nice to have a level restart option.

Fun concept. You should make it so the player name is whatever you typed in at the beginning! I am not Jim Bob.

Fantastic game from this Jam. You took a simple concept and executed it very well with great presentation and some A+ juice.

It seems impossible at first but once you get used to the lag and bumper-cars physics it's totally doable and fun!

SO INNOVATIVE!

Very slick presentation. Good job!

Fantastic! Probably the most polished game from this jam I've hit so far.

(1 edit)

Really funny idea. I would love an indication of where my party members are, especially as healer. Maybe clicking on their name can snap the camera to them for a few seconds? An indication of spells would be nice too, or perhaps you could just cut them and have each party member have one general action that you would expect of a character of that class.

I like the presentation but overall I felt that the lack of control of the gun had little downside as it was constantly firing and there was no ammo to worry about. Perhaps add some recoil that the player can attempt to manage when actually attempting to shoot an enemy, or perhaps add things you don't want to shoot so that you have to actually manage the fact that you're constantly spraying bullets.

Slick presentation but it could use some better feedback. Some screen shake on killing enemies and an indication when an enemy has been hit would go a long way. Really dig the vibe though, just needs some additional polish that I'm sure was a result of the time limit.

I got stuck on the level with the ladders and the two right arrows but I thought it was a great game. Cool puzzles and a nice minimalist presentation. Music is pleasant and not grating too!

Loved it! Some really cools puzzles here, especially with the screen-wrapping. I do think it plays a bit loose with the theme though.

I agree with this. Also, since the bullets are removed when hitting the player and the enemies seem to spawn at fixed positions behind blocks you can end up in a situation where there are no enemies and therefore no reason to shoot except to keep playing. Even a simple scoring system would go a long way here since shooting without enemies present is a net-negative in the game's current state. Movement feels slick though and I like the concept, you just need to add something to incentivize shooting!

25 crates!