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Game freezes on the gameover screen, despite not getting far in the level, it still takes forever for the score to finish doing it's thing.

Having feedback when timing the note right would be really helpful. I couldn't tell if the game notes were misaligned (might be a hardware issue) or if I was off by a bit.

The controls are solid! The notes are hard to distinguish from each other. It might feel more natural if the notes/key artwork were more varied? Or, have two separate tracks for left and right side? or just 4 separate tracks entirely would add visual clarity.

Thanks for playing it!
In regards to the game freeze and the score, they were both implemented late so I didn't have time to polish it. The amount of time that the score takes to tick up can be adjusted so I'll shorten that when I can reupload.
The feedback for the note we were going to have a sound effect but time restraints. I also wanted to add indicators for how good your hit was above the hit marker. Poor, Good, Great, Excellent, and Perfect. In terms of the misaligned gamenotes, I have a sync feature but didn't have time to put it in an options menu.
The notes also were more of a last minute thing and I'll probably change it to a multi-track system. The problem I had with the multitrack was how much space it would take up but that can be remedied by making the notes themselves smaller.
Thanks for all of the feedback!