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A member registered Oct 14, 2018 · View creator page →

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Loved the art style but the music was a bit harsh for me.

Thanks!

Thanks!

Thanks!

Thanks!

I love the Brackeys assets

I managed to get out of bounds on the top so the spider couldn't collide with the obstacles. I could go therefor infinite score. Stopped after 50963. Still fun normally.

Very much enjoyed it.

Got stuck for a bit when I couldn't move some blocks when they collided with each other. Last blocks before then end of the game.

Your Role is to save your Dice friends

The AI doesn't seem to follow it's own rule of losing if stepping on it's own color. Pretty interesting, does the opponent just pick a random direction or does it have rules that it follows?

They don't follow the player, they just wiggle.

Piggybacking off of what Zapchi said, even when playing fast and only using turnips the top row of farms is enough to not be able to harvest fast enough.

A bug that I noticed was if I accidentally held down the mouse button and dragged down the menu, the menu would disappear. The arrows also don't seem to correspond with the price changes from what I could tell. 

Overall very fun but a bit too easy to buy out the competition.

I was thinking about implementing a bullet screen clear bomb or if I were to do health I would have liked to implement an invincibility periodbut ran out of time to implement either option cleanly. The latter half also didn't receive as much testing so it's basically a hard mode of the first part. Thanks for the feedback!

This was due to how the composer mixed the song. We have already discussed it and agree completely that it starts too hard. The end bit was also going to be a lot harder but it became almost impossible to play. Thanks!

Thanks for playing it!
In regards to the game freeze and the score, they were both implemented late so I didn't have time to polish it. The amount of time that the score takes to tick up can be adjusted so I'll shorten that when I can reupload.
The feedback for the note we were going to have a sound effect but time restraints. I also wanted to add indicators for how good your hit was above the hit marker. Poor, Good, Great, Excellent, and Perfect. In terms of the misaligned gamenotes, I have a sync feature but didn't have time to put it in an options menu.
The notes also were more of a last minute thing and I'll probably change it to a multi-track system. The problem I had with the multitrack was how much space it would take up but that can be remedied by making the notes themselves smaller.
Thanks for all of the feedback!