Loved the art style but the music was a bit harsh for me.
Signplus
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Piggybacking off of what Zapchi said, even when playing fast and only using turnips the top row of farms is enough to not be able to harvest fast enough.
A bug that I noticed was if I accidentally held down the mouse button and dragged down the menu, the menu would disappear. The arrows also don't seem to correspond with the price changes from what I could tell.
Overall very fun but a bit too easy to buy out the competition.
I was thinking about implementing a bullet screen clear bomb or if I were to do health I would have liked to implement an invincibility periodbut ran out of time to implement either option cleanly. The latter half also didn't receive as much testing so it's basically a hard mode of the first part. Thanks for the feedback!
Thanks for playing it!
In regards to the game freeze and the score, they were both implemented late so I didn't have time to polish it. The amount of time that the score takes to tick up can be adjusted so I'll shorten that when I can reupload.
The feedback for the note we were going to have a sound effect but time restraints. I also wanted to add indicators for how good your hit was above the hit marker. Poor, Good, Great, Excellent, and Perfect. In terms of the misaligned gamenotes, I have a sync feature but didn't have time to put it in an options menu.
The notes also were more of a last minute thing and I'll probably change it to a multi-track system. The problem I had with the multitrack was how much space it would take up but that can be remedied by making the notes themselves smaller.
Thanks for all of the feedback!