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I liked the idea of gliding and I really loved the way that you used it (to fly or to drop down). Was really interesting and reminded me of Ori and Will of The Wisps as it uses this mechanic heavily (and the previous one too). 
The game however felt clunky since when I flew in some places I found myself teleporting to some areas. That was incredibly jarring. 


The puzzle aspect was interesting but for me it felt more about just figuring where you are and flipping a switch -- I was expecting it to be more about figuring where you are based on landmarks. That said, due to perhaps a bug or something I got stuck the second time I tried the game with the second level (with 2 switches after you teleport) and I wasn't able to find the door as I kept teleporting to the same locations over and over again.


As you mentioned it doesn't feel completely "Out of Control"ish but it kinda fit it in some way. 


Overall, lovely little game that might turn into a full thing with some work here and there.

Yeah, this is another problem I couldn't figure out as I don't know much Godot - I wanted the teleporting to have more signaling to the player, like shaking just before, but I screwed up, didn't know how to do it:/

Thanks for playing and sharing but about the memory, can I ask You - did You use the map? I think You shouldn't really remember anything, the map is there to help in navigation, investigate the surroundings, and has all the answers to puzzles.

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Oh, I think it is a mistype from my end in the comment, let me adjust the comment to reflect what I wanted to say better. Sorry, I edited my comment when I was typing and didn't re-read it. I was typing something about memory (as I was taking notes when I played but forgot to erase it as I assumed something from the game and the game didn't have that aspect).
 For what it is worth, the memory part is that I assumed that I needed to know where EXACTLY to jump off and where to start flying for the teleportation to work and thus the memory part of the game which I wasn't a fan off. But it was a bug I think more than anything as I couldn't find the door when I played a second time.