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(+1)

Well, here I go ...

Pressing "No" on the continue manual hacking prompt causes a weird effect. (screenshot below)

The "No" button on the "Do you want to restart" prompt has no function.

When the box around a button fades in it is grey for a moment.

Turrets often spawn two enemies at the same time.

Turrets can be pushed my the player.

When a turret spawns from "GLITCH" pop-up it can become docile, it will not shoot or take damage. This seems more common when the player is near the turret and when the screen is packed with enemies.

I think that "GLITCH" pop-ups can be seen on the minimap, not sure as it is scaled down small.

When the camera is disconnected from the player location shot bullets don't do though the mouse location. I think that this is caused by the screen distortion effect causing the player no show up at there true location. This effect increases the farther the player is from the screen's center.

Inconsistent formatting and quotes in the code from the intro scene (image below)


if (pw == db[i].string) { Console.println("Success") }

vs

 if (pw == db[i].string){ Console.println("Success)}


(+1)

Wow that‘s a detailed description. I can‘t thank you enough for taking the time to summarize what you have found. Thank you SO SO much! I‘ll get to fix it by tomorrow. But I don‘t know if I‘m allowed to patch it during the voting so I‘ll wait until it‘s ended. In the meantime I added touch controls and ported it to android today 😄