Well done. Looks great!
Play game
Interfearence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #53 | 4.137 | 4.137 |
Presentation | #74 | 4.392 | 4.392 |
Overall | #99 | 4.039 | 4.039 |
Originality | #1086 | 3.510 | 3.510 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You‘re a virus destroying the target computer system. While the system becomes more unstable with your progress, all kind of bugs appear like the camera moving on itself or the sound module moving over the map. Some changes can be to your benefit, others can get you in trouble. Try to deal with it.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This was a really fun game. The glitches happening in-between really changed the game up in a big way and made you improvise during every moment in the game. Especially the camera glitch XD. Great game overall :). I don't really have any qualms, other than the mouse aiming being a little finnicky. It's a great game overall. Very great job :)
Very fun and polished game. Fits the theme well and is very original. My only criticism is that I wish there was some kind of goal, e.g. a core and the bugs and glitches get worse and worse when you got closer. I may be wrong but as far as I saw there is not any real aim currently other than to get points. Despite this, the game was still interesting and I really liked the art style since it allowed you to make the game look really polished as well as suiting the setting very well. I hope you keep developing this game in the future, great job!
Thank you! You're right, the current goal is just to get higher in score. But the chance to get glitches also increases +1% every 100 points you make up from start (3% chance of getting glitches when killing someone) up to 25%).
Do you have any goal besides high score in mind? We couldn't think of other task for an endless game but I'm thankful for any inspiration! Thanks again for the great feedback!
Would love to see an update for this, where you as the developer makes the broken modules smart (for example, have them actively seek out enemies so you as player are forced to follow the module and get into danger to keep it's benefits)
Such a fun concept I love how each piece of the interface can be broken up and your music runs off, really fun to play, also so satisfying to fire the weapon! Great job!
Very cool game, and the graphics are very complimentary to the gameplay :D. It reminded me of this game I also played for the game jam : https://blackprism.itch.io/paraslayer
Super cool Game. The movement was really fun and the different effects were really fun to play with. I really enjoyed your aesthetic as well, simple but really nice to look it. Good job!
I love the game, before I noticed the bugs it was hard to believe something so polished was made in 48 hours!
Well, here I go ...
Pressing "No" on the continue manual hacking prompt causes a weird effect. (screenshot below)
The "No" button on the "Do you want to restart" prompt has no function.
When the box around a button fades in it is grey for a moment.
Turrets often spawn two enemies at the same time.
Turrets can be pushed my the player.
When a turret spawns from "GLITCH" pop-up it can become docile, it will not shoot or take damage. This seems more common when the player is near the turret and when the screen is packed with enemies.
I think that "GLITCH" pop-ups can be seen on the minimap, not sure as it is scaled down small.
When the camera is disconnected from the player location shot bullets don't do though the mouse location. I think that this is caused by the screen distortion effect causing the player no show up at there true location. This effect increases the farther the player is from the screen's center.
Inconsistent formatting and quotes in the code from the intro scene (image below)
if (pw == db[i].string) { Console.println("Success") }
vs
if (pw == db[i].string){ Console.println("Success)}
Wow that‘s a detailed description. I can‘t thank you enough for taking the time to summarize what you have found. Thank you SO SO much! I‘ll get to fix it by tomorrow. But I don‘t know if I‘m allowed to patch it during the voting so I‘ll wait until it‘s ended. In the meantime I added touch controls and ported it to android today 😄
The use of glow and sudo 3D-ish effect give the game a really nice feel. The screenshake and SFX make the general controls feel super responsive. Having the games rules change randomly and then fixing them is super fun to deal with, and the general idea is really entertaining!
I played a lot of games with lack of juice and I can point your as a good juice exemple! Great design and presentation!!
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