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(+1)

This is a pretty neat concept, and quite unique from other games in this jam about movement controls breaking/being broken. I'm impressed by the variety of weapons and enemies, however, I felt like I was usually in a position where no matter how much strategy I applied, I couldn't find a way to shoot the monsters. 

The art and music of this game was very inviting. 

I agree, having a good strategy to kill the enemies take a long time learning curve,  I was able to do it quite "easily" but because I played the game a lot while testing for bugs and concepts during the 2 days jam. Thanks a lot for the comment about the variety of weapons, it was part of the "out of control" stuff, you never know what kind of projectile you will launch, it's totally random and that's pretty fun sometimes. Thanks a lot for trying my game.