Was wondering if this jam allows the use of third party assets in a game, e.g. 3D models from Synty or similar sources? I don't think this was specified in the rules.
Oscar Newsome
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I really like the concept (and the title haha)!! One thing I think would be good to add would be more clear feedback for when the crocs get you, as the score going down is hard to notice. Other than that it felt very good to play - movement was smooth. I liked how the different trash had different physics which added a lot of variety to the gameplay. Good work overall!
Wow! Easily the most polished game I've seen in this jam! Particularly great use of environmental assets and level design to make the world immersive. Only thing I felt was out of place was the speeding up mechanic - it didn't seem to add much to the gameplay since there was no time limit (that I could see) other than how much energy you had left for the day. Otherwise, very well done. I also loved the UI - super easy to follow!
A really nice concept that gives the player a strong emotional connection to the player character. It would've been nice to have some sound - I think one person should have been dedicated to sound rather than having two level designers. Other than that, quite a solid experience. I particularly loved the art, merging different art styles in 2D and 3D to make a great unique mood!!
The level was very well put together and the gameplay and art overall did a great job of capturing the idea of an ibis running around a town/city. The one thing I would change would be to add a way for difficulty to more clearly increase the longer the player survives. Music was epic and suited the gameplay! Groovy game overall!
This seems like the opening of an RPG I would love to play in full! Without retreading over what other comments have already said, I love the whole atmosphere of it, with the music and the pretty terrain really immersing me. The main issues with the game are only subtle ones, such as being unable to tell when your inventory is full or why you can't perform a certain action. Overall though, really cool experience and stands out from the rest of the submissions!
As someone who also worked on a game about appeasing the whims of a small mammal with a top hat, this game was really charming!
The use of nature was very cute, and the music and SFX fit really well. From a gameplay design perspective, I like the touch of needing to go closer to the edge of the screen in order to speed up - it adds an exciting element of risk! Good job overall.
This game captures the feeling of roller skating really well - a little tricky at first, but REALLY satisfying when you get the hang of it! The only problem I had with the movement was that the double jump seemed to be relative to the camera, while the rest of the movement wasn't, which was a little confusing.
The environment was really cool, the boost pads added a lot to the gameplay, and the NPCs were a great addition! Great job!
I really like the idea of viewing items through the viewpoint of an alien species pointing out absurd human behaviours - super creative! I specifically found the "apex predatory turtles" line tragically funny.
The minigames helped spice up the gameplay, but I found them a bit too simple. The terrain itself had really nice rock textures and was interesting and fun to explore! Overall, good job!
The only game in the jam I've seen so far with a full-on reward loop - and what an addictive reward loop it is!
I also really like the idea of right clicking to separate trash. We actually brainstormed a similar thing for Slam Junk, but decided it didn't fit the game. It works really well here, though!
The physics of the bag moving are really cool in their realism! It seems like some people struggled with the controls, so with that I would suggest maybe adding some sort of wind particles to demonstrate what your inputs are doing more clearly might help that problem.
My favourite part of the game was definitely the environment. The broken down head statues are super creative, and floating down to find humans walking around the camp was such a cool feeling! Nice work!