Thanks for checking it out!
In hindsight, I really wish I had spend the 5 minutes or so to make a screen explaining the tools- I had hoped that I designed levels to help teach the rules of the game but without playtesters for feedback it’s really hard to gauge conveyance.
A cursor would have been great to add, but I’m still very new to unity and C# (I’m only about 2 months in) and had no earthly idea how to implement that. If I develop it further that is absolutely in the plan.
I appreciate the feedback!