Well done, on the way to becoming something really great.
warmoverdrive
Creator of
Recent community posts
The goal of the game is to get as much money as possible- but that goal wasn't particularly well presented to the player and there was no real metric for 'score', which is something I had intended to add but ran out of time. If I were to pursue this further, I'd work in an incentive for getting more money via a high-score system or something in tandem with other improvements.
Thanks for playing!
Thanks for checking it out!
In hindsight, I really wish I had spend the 5 minutes or so to make a screen explaining the tools- I had hoped that I designed levels to help teach the rules of the game but without playtesters for feedback it’s really hard to gauge conveyance.
A cursor would have been great to add, but I’m still very new to unity and C# (I’m only about 2 months in) and had no earthly idea how to implement that. If I develop it further that is absolutely in the plan.
I appreciate the feedback!
Love the visual style and the mechanic of being tied to a drone/rover was really neat with the camera swapping. I just wish there was a bit more conveyance of context, I never really felt like I understood what I was doing or what to be afraid of.
This is definitely something that could be expanded upon!