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warmoverdrive

41
Posts
8
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A member registered Jun 25, 2020 · View creator page →

Creator of

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Well done, on the way to becoming something really great.

The goal of the game is to get as much money as possible- but that goal wasn't particularly well presented to the player and there was no real metric for 'score', which is something I had intended to add but ran out of time. If I were to pursue this further, I'd work in an incentive for getting more money via a high-score system or something in tandem with other improvements.
Thanks for playing!

wow, i honestly can’t believe someone randomly stumbled upon this, thanks for playing!


all of those are stretch features I’d like to get to someday, but currently I’m deep in study and work so it’s hard to set aside time at the moment. 

Thank you so much for giving this little prototype a test!

Thank you so much for playing!

Thanks for checking it out!


In hindsight, I really wish I had spend the 5 minutes or so to make a screen explaining the tools- I had hoped that I designed levels to help teach the rules of the game but without playtesters for feedback it’s really hard to gauge conveyance. 

A cursor would have been great to add, but I’m still very new to unity and C# (I’m only about 2 months in) and had no earthly idea how to implement that. If I develop it further that is absolutely in the plan.

I appreciate the feedback!

Thanks for checking it out!


I’m pretty happy with some of the interactions between the tools- the springs were pretty hilarious to play with. It was a stretch goal to allow the selling of tools, but I never had time to implement it. 

Thanks for playing! I absolutely regret not having some sort of information on how each tool works, one of the downsides of not being able to get outside eyes to play test before submission. 

thank you so much!

yeah, in retrospect that would have been a pretty easy thing to add and I probably will if I end up developing this further. 

Thanks for playing! 

yeah, that was on my wishlist but I’ve only been learning Unity for about 2 months and I have no worldly idea about how I’d make something like that happen haha 

Thanks for playing!

This is a great candidate for expansion for mobile, I could easily see myself losing hours in bed playing this.

Fun concept but the camera angle made Lunch almost impossible

I couldn't click the start button, only the credits button...

The art style is fantastic! I feel like the core concept is definitely scalable with new powers and abilties to 'splice' creating new and interesting challenges.

Really dig the art but could have used more direction. Also came across a bug where if I get hit with a sword or an enemy winds up their swing, the audio clip will repeat for about 5 seconds and then I'll randomly die.

This is the most complete game I've seen so far, well done.

So satisfying to beat that last level. Great concept and execution!

Love the visual style and the mechanic of being tied to a drone/rover was really neat with the camera swapping. I just wish there was a bit more conveyance of context, I never really felt like I understood what I was doing or what  to be afraid of.

This is definitely something that could be expanded upon!

Very cool! An idea worth expanding on in terms of board designs, number of units, and placement.

throwing children simulator 2020

Love the visual style, but its hard to tell when you're actually hitting the enemies, which, coupled with the wild recoil, makes the game confusing a times.

Really enjoy the variety of weapons, keeps the concept interesting.

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Makes sense, I totally agree. Thanks for the feedback!

Thank you! For future consideration, when you say the sound is "off", what do you mean?

wicked hard

rad style

Got stuck on second screen, but such a cool concept that feels really good to play!