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I really enjoyed this! The timing mechanic made the puzzles and level designs fun without being frustrating, and although the character designs were quite simple, they communicated mechanics clearly!

I did run into a number of bugs - when I full-screened the game the first time the arrow keys wouldn't work (I'm a heathen who runs Safari though...), I magically gained 2 bolts after a couple of levels despite skipping all the available ones up to that point and then I managed to soft-lock myself several screens later when I hit a half-enemy half-platform and when I re-spawned they all vanished!

Despite that though, your core mechanic and character controls were solid enough that the game was still really enjoyable! 

The softlock, in case you were wondering! Not sure what happened but the enemy-platforms just disappeared and the wall was too tall!

(+1)

Thank you for playing! We're happy you enjoyed it and sorry you got softlocked.  Most of the bugs didn't rear their heads until late in development, though were present on all platforms and through all browsers. Regardless of whether we take this prototype further we plan to look through these bugs and figure out what went wrong, so at the very least we can learn what to watch out for on future projects. So, thank you for your screenshot and the list you provided in your first post, and once again, thank you for playing.