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Good job, the narrative and visuals work well. The controls are not so common I guess, with the camera rotation, while the game look very 2D in style. The mix works well anyway.
The puzzles were a bit too basic in my opinion (I solved it without really thinking about it), but I guess it's just an excuse to have the player do something and come back for some dialogs.
Small detail for the visuals, but the stone ground inside the temple look a bit noisy with the camera angle you have when entering it. Perhaps slightly bigger size for the pavement would work better ?
Anyway, well polished for a 48h game, congratulations !

thank you very much!