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(+2)

I kinda wish the pickups felt more impactful to gameplay. Instead of being small boosts, it'd be cool if some of them were short term weapon changes or something. Like if I see a bunch of enemies bunching up on screen, I may want to drop a flamethrower or something. Well done overall though!

(+1)

Thank you for the feedback, agreed with your point! :) We only added the immunity effect after picking up a medkit for example, but since been thinking about adding other instant effects to the other items would've made the a game better.