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(+1)

hahaha, I don't know what I expected, but this wasn't it. I appreciate the originality of the take on the theme. I would have liked more granular control over the angle and force, instead of dragging the arrows, maybe just placing your mouse and left click/right click? I liked the sound, I thought everything tied in really well, great for a short, simple game. Well done!

Thanks! The earliest version of this game used sliders instead of dragging the parts, but I felt this was more intuitive, and I didn't want to have a maximum and minimum value for either. I don't really get what you meant by “just placing your mouse and left/right clicking”.

(+1)

I meant more of instead of clicking and dragging the arrow to make it bigger or smaller, I want to be able to place my mouse at the desired spot and click to snap it there. Hope that helps explain it! I just find it's harder for me to be precise with dragging movements. Haha maybe just a personal preference. Cheers!

(+1)

This isn't a bad idea, but that would make the clickable areas for the body and the arrow really big. I wanted to make this easy to play even on a phone, so I wanted to avoid misclicks as much as possible and not have to use anything other than the LMB. x)