My high score was 1433!
It took me a little time to figure out how the game should be played. Once I got it I really enjoyed using shockwaves to move myself around --- just the right amount of out of control! The visuals are nice and the game feels responsive and satisfying to play. The difficulty scales nicely too.
My only criticism is with one of the game design choices --- I'm not sure that needing to pick up more ammo worked all that well for me. I never ran low on bullets, and missiles were very valuable so when you're out the game becomes much harder (and grabbing more missiles is super hard). Maybe some blue enemies could spawn that drop missiles when they're killed instead? This makes the game a bit less unique but would make things a little fairer feeling and add a bit of strategy in terms of targetting enemies. This is just a thought though! I was very impressed with the game overall, great work!
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Thank you so much for the feedback! The reason for the ammo pickup system is to force the player to move by not just killing the enemy but thinking about when they should kill the enemies. However, I should make the ammo pickups more common and easier to pick up, what do you think about that?
Also, your idea about adding enemies dropping ammo is quite interesting. I could make their spawn rate dependent on how many missiles the player has (fewer missile = more "blue enemies") to make the game more engaging for players who have difficulty picking up ammo, definitely something I need to think more about.
Once again, thanks for the feedback!
I get the design choice, but I felt that the obstacles (asteroids?) made me think enough about movement so I couldn't just avoid enemies. I really liked getting close to an asteroid than blasting a missile at it to kill nearby enemies and propel myself away. This way I killed two (or more) birds with one stone and felt like I achieved something!
For the spawn rate change, I guess it would be something you would need to playtest and tweak, but it could work well! Hope the feedback was useful --- I really did enjoy the game!