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Holy crap, this was so unintuitive to play and I loved it. It reminds me of "Please, Don't Touch Anything," with the way I had to figure out what each button did as I was playing. I ended up failing horribly on my first go, but I got pretty far on the second. I think if you were to expand this game, you could have randomly generated controls that you have to figure out each time.

My only complaints are that near the beginning, there are several moments of downtime, so I think the enemy spawn rate should be faster if there are no enemies on screen. Also, it got kinda annoying how I would randomly be forced to turn the key or input a code when I try to push a switch. I think rather than having the controller lock up randomly the moment you push a switch, it should lock up at a random amount of time, regardless of whether you're pushing a switch or not, since it's more frustrating if the controls only lock up when you're pushing a switch. Also maybe make the display flash red when it locks up? Idk, these are just suggestions. I had a lot of fun, though!

(+1)

Thanks a lot for your review, I thought making the errors negate the button press would cause a more controless feeling, but I understand why its frustrating and I'll probably think it over again. I made the spawntime in the beginning espacially low in order to help players who havent memorized the controls yet. A light or anything would be a good way, next to the beeping sound, to indicate an error, thanks for that idea and for your time.