thanks! <3 yeah, but at least we could share the main idea of the mechanic, ... hehehehe
the colors were plae holders for the arrows, and we forgot to remove it, but basically the red color was the "next move", and the green supposed to be a jump, when we didn't yet decided to add diagonal arrows for that, :)))
I agree with the cooldown, maybe it made sense in our heads after implementing all the other ideas, but on the main mechanic, it is really a bad thing :P