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(+2)

It's a shame you coudn't finish your inital idea, I'd love to play it, seemed quite fun. Still, congrats on finishing the game anyways, I loved the art. To be honest I didn't quite get the colors of the arrows and didn't had to do much to finish the level, but maybe I was really lucky xD 

As someone said on the comments below, I think the game would be better without the 3 sec waiting mechanic. Because the player doesn''t really have the control it can be a bit boring waitig those 3 seconds. If not, some kind of reminder of when you have the power and when not would be nice too!

thanks! <3 yeah, but at least we could share the main idea of the mechanic, ... hehehehe

the colors were plae holders for the arrows, and we forgot to remove it, but basically the red color was the "next move", and the green supposed to be a jump, when we didn't yet decided to add diagonal arrows for that, :)))

I agree with the cooldown, maybe it made sense in our heads after implementing all the other ideas, but on the main mechanic, it is really a bad thing :P