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(+2)

I really, really like the idea, and I enjoyed playing this game. I think you need to give the player more visual information, such as "What does this item do?" or showing the player an effect, like giving the player a red aura when they have a damage boost. Also some of the icons were confusing, like if I pick up a grenade launcher, I expect a grenade launcher.

Also, the AI needs a boost. I don't mind how the "player" goes through enemies to get to the items, but it should prioritise enemies based on something that's clear to the actual player, so they can make better decisions. 

Lastly, I'm really impressed with how the game mechanics compliment the moral of "Don't buy things you don't need". If you put an item down, you can't place another one for a while, so if you put down something that isn't useful, you're screwed!

(+1)

Thank you very much for playing, and for your detailed feedback!

We originally planned to list the descriptions with item icons, but in the end because of time constraints we ended up only explaining everything in text. Tutorials are not the highlights of game jams anyway. :D As for upgrades, each item gives a permanent boost to the character. Giving immediate effects (like when a med kit is picked up, the character becomes immune for a few secs) was something we only added last minute, and we didn't have time to add something to all of the items.

The AI is pretty simple, really. It always shoot the enemy closest to him, and if there is an item, it goes straight to it. Definitely a lot of improvement could be done on this front. ^^

(+1)

Please keep working on it, I'd love to play a more complete version!