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(+2)

I was a little confused at first, but once I "got it" I got more into the game.  I liked having to strategize my item needs versus where the items would be placed on the map and where the mob of putrid foods was assembling. But you know what would make this game? EPIC BOSS BATTLES haha  I can't imagine anything more terrifying than trying to fend off a monstrous mold-spewing Whopper.

I really like this concept of being an invisible support player and if you bumped this game up to the max (I'm talking swarms of rotten foods, multiple player characters, different weapon types) it could become something incredible. Good 48 hour start, though!

(+2)

Thank you very much for playing, also happy to hear you enjoyed the game! We actually have several art for boss monsters ready. We added the merging mechanic so that two monster can fuse into a bigger and more powerful one, and after 2 merging is done, the image would be replaced with the boss image. But while playtesting we found that usually each monster is merged only once before it is killed or reaching a game over screen, so if we decide to move forward with the game, this will definitely be something we'll work on, among the more different and interesting enemies. :)